Unmanned aircraft now feature, as do a whole host of new units and weapons. There are plenty of new toys to play with, and it's here that Operation Arrowhead impresses the most. I found myself searching for new and interesting ways to crash helicopters while laughing at the hysterically incongruous music. The infantry missions largely take a back seat to several vehicular segments, which, although presented with the most immaculate attention to detail, never get the adrenaline pumping to the same extent.Įven by the halfway point, the game still doesn't make you feel invested in its plot. Despite being seven chapters long and branching impressively on a couple of occasions, it feels like Bohemia struggled to fit everything in. So it's a shame that this new campaign never really hits its stride. On foot, this means the tension skyrockets, as you throw yourself to the ground to avoid the top of your skull being whipped off, and then dart like an antelope to the next rocky area in which to disguise yourself. Takistan is a largely desolate area of the world, its rolling hills dotted with minor settlements and outposts which offer little opportunity to take cover. The change isn't merely cosmetic, however. The game looks as pretty as ever, with sepia tones and motion blur creating a tangible atmosphere that rarely lets up. Perhaps it was a logical step to create a setting and a vocabulary so similar to the ones we're used to seeing and hearing.Īs far as the game itself goes, the switch of location is a welcome one, providing a welcome contrast from the Eastern Europe of Arm A II. But it's to Operation Arrowhead's credit that the war fought here feels more authentic than ever, with all the cultural tensions that have adorned our TV screens for the past decade being present. Bohemia's hardened military sims have never shied away from ties to real-world conflicts.
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